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Messages - Chair126

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1
Warhammer 40,000 Army Lists / Re: Acotez + Tau - 1750
« on: August 13, 2012, 09:27:19 PM »
y so unhappy about psy defense lack?

lots of shooting otherwise wht about assault units?

2
looks butt ugly AFAIK

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Warhammer 40,000 Strategy & Tactics / Re: Charge Range Probabilities
« on: July 13, 2012, 11:12:27 PM »
does this make shrike super awesome?

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Warhammer 40,000 Strategy & Tactics / Re: Charge Range Probabilities
« on: July 11, 2012, 03:00:07 PM »
man thats restrictive considering. similar to 5th but since shootin is still top doggie...


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Warhammer 40,000 Army Lists / Re: Tau/Necrons 2k GT w/ Allies
« on: July 11, 2012, 02:10:41 AM »
ah my bad then! sry

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Warhammer 40,000 Army Lists / Re: Tau/Necrons 2k GT w/ Allies
« on: July 10, 2012, 12:36:36 AM »
because of ally rules he does

they arent battle bros so they are counted as enemies that cannot be shot, charged, etc. but imotekhs ability targets enemy units. unless theres an faq saying otherwise?

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Warhammer 40,000 Army Lists / Re: Tau/Necrons 2k GT w/ Allies
« on: July 09, 2012, 02:46:37 PM »
imotekh seems like an odd choice as he hurts ur guys as well

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wht r peoples overall thoughts on wolves? i thnk they are just as good - the combination of hunters + fangs isnt really any worse and now they can ally in th/ss...

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Warhammer 40,000 Strategy & Tactics / Re: Charge Range Probabilities
« on: July 09, 2012, 02:44:17 PM »
very helpful thx guys

now do it with terrain!

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like barges! and necron flyers!

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Warhammer 40,000 Rule Queries / Re: 50% Reserve Rule Confusion
« on: July 05, 2012, 08:56:29 PM »
in that situation isnt it the same anyway? just the 2nd situation the drop pod doesnt count so you get 3 units + drop pod. 1st situation youve already counted drop

i guess that means the 2nd is right but you dont count pods on either side of the equation

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Warhammer 40,000 Rule Queries / Re: MSS and Challenges
« on: July 05, 2012, 08:52:48 PM »
i would imagine the 2nd as challenges say who fight who

then you get other bonuses like lash whips, scarabs, and so on

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Warhammer 40,000 Army Lists / Re: Thunderfish - Thunderbubble & Tau
« on: July 03, 2012, 08:23:17 PM »
amused by name

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desc posted some extra stuff on 3++: http://www.3plusplus.net/2012/07/blood-angels-in-6th-initial-analysis.html

idk what to thnk but mephy is still strong so not looking forward to playing kirby still!@

15
wouldnt tesla stillbe anice option against fliers? even without skyfire every hit they get is 3 hits worth. a unit of 10 would get about 6 hits then but i guess thats only really useful against the av10 stuff

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Warhammer 40,000 News & Rumors / 6th edition starter box
« on: July 02, 2012, 03:42:38 AM »
saw this on galaxy in flames. looks like september release. b4 or after new chaos book though?

http://galaxyinflames.blogspot.com.au/2012/07/6th-edition-starter-set-contents.html

The Forces of Chaos:

Chaos Lord: Power sword, plasma pistol, krak and frag grenades

Dreadnought (Hellbeast? Is that the new name?): says twin-barrelled melta gun and power fist - but judging by the stats I think this is a multimelta.

Chosen of the Gods:
Sergeant: power maul, bolt pistol, bolter.
One has a lightning claw, one has a power axe, bolt pistol and bolter, another has power fist, bolt pistol and bolter, two are armed with "cc weapons", bolter and bolt pistols. The squad has frag and krak grenades.

Cultist Squad 1: (IG stats with a 6+ save)
Cultist leader: two cc weapons
Cultists: 1 flamer, 8 cc weapons and autopistols

Cultist Squad 2:
Cultist leader : CC weapon and a gun I don't know the name of: assault 2, 12" range, S4, no AP (shotgun?)
Cultists: 1 heavy stubber, 8 with autoguns.

The Dark Angels:

Captain Balthasar: w/ Power Armour, Power sword, Combi-Plasma, Frag & Krak grenades

Librarian Termiel(?): w/ Power Armour, Bolt Pistol, Force Weapon, Frag & Krak grenades

Deathwing Squad Balachar(?): Sergeant w/ Storm Bolter & Power Sword, 1 w/ Assault Cannon & Power Fist, 1 w/ Storm Bolter & Chainfist and 2 w/ Storm Bolter & Power Fist

Tactical Squad Raphael: Sergeant w/ Plasma Pistol & Chainsword and 9 Marines, 1 w/ Plasma Cannon, 1 w/ Plasma Gun, 7 w/ Bolters. All with Bolt Pistol and Frag & Krak grenades

Ravenwing Squad Allian(?): Sergeant w/ Chainsword, 1 w/ Plasma Gun and 1 w/ Bolt Pistol. All with twin-linked bolters and Frag & Krak grenades
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so versus Jaws based armies youd try and get your tervigons warp speed?

any other time youd use biomancy?

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jaws may be meh against other books, but does it still crap on tyranids all the time?

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Warhammer 40,000 Strategy & Tactics / Fliers - break in the soundwave
« on: July 01, 2012, 01:16:55 PM »
without a lot of skyfire stuff are fliers going to really hurt thg game balance?

i dont own any of the fliers for my armies (dark eldar) and am not really interest in buying some - are there other ways to deal with them reliably? or are they just going to be one of those things...

20
my question is, what about jaws? it still royally screws with mcs and they aren't any cheaper than before...

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