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Messages - Scuzgob

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New Members & Site Discussion / Ultimate Petty Complaint
« on: December 21, 2012, 07:08:51 AM »
There's like an add banner above the articles that changes its images every few seconds. That image change makes the text jump up and down! so annoying!

First world problems

Warhammer 40,000 Army Lists / KHAYOSSSS
« on: October 13, 2012, 07:43:04 AM »
So them spiky marines got an army book that's worth looking through. I made a list!

Chaos Lord - Terminator Armour, Power Fist, Sigil of Corruption, Mark of Tzeentch, Burning Brand of Skalathrax, Veteran of the Long War. (190)
He's got a torrenting AP3 flamethrower and has a 2+/3+ while he punches you with S8
5 Terminators - 4 Power Fists, Reaper Autocannon, Mark of Tzeentch. Champion has Power Fist and Combi-melta. (252)
They have a 2+/4+ and punch you with S8. The Lord gives them the bonuses of VotLW by joining the unit so they dont have to buy it
Three units of 5 Chaos Space Marines - Swap boltguns for CCWs, Meltagun, Mark of Khorne, VotLW, riding in a Chaos Rhino with a Havoc Launcher. (147 x3)
They do the usual small-unit-in-a-tank jobs and occasionally jump out to mop up surviving enemy models in combat
Two units of 3 Chaos Bikers - 2 Meltaguns. Champion has Combi-melta. (100 x2)
Why are you so cheap, meltabikes.
5 Warp Talons - Mark of Tzeentch. Champion has 2 Gifts of Mutation. (210)
4++ lightning claw jump infantry are fun. Contrary to what everybody seems to think, they don't have to start in reserves, so none of that "threading the needle" nonsense for me
Two units of 5 Chaos Havocs - 4 Autocannons. (115 x2)
Suck it, fliers.

Yeah, i know if i cut out the Warp Talons i could get another meltabiker squad and another autohavoc squad, but i really like those talon models

Warhammer 40,000 Rule Queries / Re: Chaos Daemons White Dwarf Update
« on: October 02, 2012, 11:47:35 PM »
thanks very much sir!  ;D

Warhammer 40,000 Rule Queries / Chaos Daemons White Dwarf Update
« on: September 26, 2012, 10:51:43 AM »
does anybody know if a scan of this update booklet can be found? GW is being tardy putting it up on their website

Warhammer 40,000 Army Lists / Re: 1850 Grey Knights
« on: September 18, 2012, 11:45:10 PM »
if you posted this on the BOLS lounge theyd throw a shitfit

anyway, its odd that you have psycannons on your units when they cant fire them while riding their razorbacks. apart from the dreadnoughts and the purifier razorbacks you've got little in the way of real anti-tank, which could be a problem.

News & About Forums / 404 error trying to get to 3++
« on: September 09, 2012, 12:59:53 AM »
Im trying to get to the main site ( and im getting a 404 error
whats happening D:

I hope you like spinny deff!

Night Goblin Great Shaman
Lvl 4 Wizard, Shrieking Blade, Talisman of Preservation, Wand of Jet

Night Goblin Warboss
Battleaxe of the Last Waaagh!, Great Cave Squig

Night Goblin Big Boss
Basha's Axe of Stunty Smashin', Great Cave Squig

Night Goblin Big Boss
Ogre Blade, Great Cave Squig

Night Goblin Big Boss
Sword of Strife, Great Cave Squig

30 Night Goblins
Full Command, Bows, 3 Fanatics

30 Night Goblins
Full Command, Bows, 3 Fanatics

30 Night Goblins
Full Command, Bows, 3 Fanatics

30 Night Goblins
Full Command, Bows, 3 Fanatics

10 Squig Hoppers

4 Mangler Squigs

Warhammer 40,000 Army Lists / 2k Necrons - The Shootinating
« on: August 16, 2012, 04:38:56 AM »
Man, but making Necron lists is fun. since the 19 special character thing when over so well, here is an MSU necron list that uses four royal courts and really, really hopes that you can share crypteks over Double FOC so you can have four crypteks join one unit.

Overlord with Staff of Light - 90pts
4 Destruction Crypteks - 140pts
5 Warriors - 65pts
Ghost Ark - 115pts

Repeat that 3 more times, so you have 4 overlords, 4 ghost arks etc

3 Tomb Blades with Shield Vanes - 90pts

3 Annihilation Barges - 270pts

So yeah, you've got four ghost arks, and each one has 5 warriors, 4 destruction crypteks and an overlord inside. each one puts out 15 flayer shots, 4 eldritch lance shots and a smattering of whatever staffs of light shoot out. also there are like a pile of tesla shots coming from blades and barges. the shootinating begins!

i guess you could get different effects from different crypteks. i went for destruction because i like having a load of 36" S8 AP2 guns floating about in av13 4HP transports. Despair or Storm Crypteks do S8 templates/a ton of haywire shots respectively, but they have to get pretty close to use them for my liking. transmorigirifificration crypteks have that fun little template to shoot, and if you drop the tomb blades you can give four of them harps of dissonance. but again, i find it hard to beat a bucketload of eldtrich lances. zap tanks! instant death paladins! be annoyingly hard to kill! this is THE SHOOTINATING

Warhammer 40,000 Army Lists / Re: Standard Necrons 1500pts
« on: August 14, 2012, 05:43:01 AM »
i cant really improve his Strength any further. the only invun he can get is just too expensive at 45pts, a 2+ save and MS scarabs will be fine for him defensively.

i gave the destroyer lord MS scarabs because Tyranids, plus he wont be bouncing from tank to tank all of the time, sometimes he needs to deal with whatever was inside the tank he just ripped up

destruction crypteks have extra range. 36" S8 AP2 is nothing to sneeze at

i'd rather have everything the wraiths charged be slower than them, really. plus, i'd have to buy a second box to get that fourth wraith. annoying!

Warhammer 40,000 Army Lists / Standard Necrons 1500pts
« on: August 14, 2012, 03:16:25 AM »
changing my Necrons somewhat because i dont fancy buying a pile of arks and scythes

Necron Overlord with Warscythe, Resurrection Orb, Mindshackle Scarabs and Sempiternal Weave - 160

Royal Court of 2 Destruction Crypteks and 1 Transformation Cryptek with the Harp of Dissonance - 125

Destroyer Lord with Mindshackle Scarabs and Sempiternal Weave - 160

3 x 15 Necron Warriors - 585

3 Tomb Blades with Particle Beamers - 90

3 Canoptek Wraiths with Whip Coils - 135

2 Annihilation Barges - 180

Canoptek Spyder with Gloom Prism - 65

Usually I'd take the Solar Pulse, but since night fight isnt as effective anymore Ive taken the Harp instead for messing with the tanks that keep out of range of my 24" guns. The Destroyer Lord, Wraiths and Blades zoom about either punching tanks, tying up assault units or harrassing things respectively. Two two barges focus on any fliers that appear, and the Spyder provides some much needed psychic defence, and sticks close to the warrior squads

Warhammer 40,000 Army Lists / Re: Acotez + Tau - 1750
« on: August 14, 2012, 02:48:08 AM »
doesnt having a psyker in a henchmen squad increase their deny save to 5+?

Warhammer 40,000 Army Lists / Re: 4k 19 Special Character Lolstravaganza
« on: August 11, 2012, 05:53:31 AM »
Nothing we can cut for a Knight Commander Pask sadly

but he's totally in there, just below Mogul's rough riders

Warhammer 40,000 Army Lists / 4k 19 Special Character Lolstravaganza
« on: August 11, 2012, 12:47:21 AM »
So I went mad and made a legal list that has 19 special characters.

Space Wolves Primary Detachment

Logan Grimnar - 275

Njal Stormcaller in Terminator Armour - 270

Ragnar Blackmane - 240

Ulrik the Slayer - 180

5 Wolf Guard in Terminator Armour with Arjac Rockfist, Cyclone Missile Launcher and 3 Power Fists - 380

5 Blood Claws with Lukas the Trickster, a Meltagun and a Razorback - 260

Space Wolves Secondary Detachment

Canis Wolfborn - 185

Bjorn the Fell-handed - 270

5 Grey Hunters with Meltagun and Razorback - 120

5 Grey Hunters with Meltagun and Razorback - 120

Imperial Guard Allies Detachment 1

Company Command Squad with Lord Creed, Sergeant Kell, Nork Deddog, Autocannon and Sniper Rifle - 350

Guardsman Marbo - 65

Infantry Platoon - 220
Platoon Command Squad with Commander Chenkov
Infantry Squad with Meltagun and Autocannon
Infantry Squad with Meltagun and Autocannon

Infantry Platoon - 240
Platoon Command Squad with Captain Al'rahem
Infantry Squad with Meltagun and Autocannon
Infantry Squad with Meltagun and Autocannon

Rough Rider Squad with Mogul Kamir - 95

Leman Russ Punisher with Knight Commander Pask - 230

Imperial Guard Allies Detachment 2

Commissar Yarrick - 185

Veteran Squad with Sergeant Harker and 3 Meltaguns - 155

Veteran Squad with Sergeant Bastonne and 3 Meltaguns - 160


Your numbers are off with the savage hoard there, its only pumping out 50 attacks with either option. The xhw takes the cake though for letting each boy throw 3 attacks into a flanker, whereas the spear is all frontal.

Don't get me wrong, savages are probably one of the best hoards in the game (and unchallenged for that title in core) but they're not that good.

you're completely right there, i forgot about that limit to supporting attacks. i'll update that part of the review when i have time, but unfortunately real life has pretty much postponed this for the moment.

1) Give dark eldar character shadow field
2) have this character join an eldar ally unit
3) have the farseer cast Fortune on this ally unit
4) Fortune can target the eldar unit as per its wording, but it also affects every model in the unit, including the dark eldar character
5) enjoy your rerollable 2++

Warhammer 40,000 Strategy & Tactics / Re: Orkz in 6th
« on: August 02, 2012, 01:57:25 PM »
yup, 2D6 S10 hits against any vehicle the battlewagon rams is certainly useless.

all Ork bikers are now T5 full stop. This means that only S10 hits can cancel out their FNP, a nice trade for having FNP on a 5+ i feel. warbosses and wazdakka are T6!

i would have at least one cryptek in a necron allied force, for the solar pulse. night fight isnt as good as it used to be, but it can still deny your opponent most of his first shooting phase, which is always good for orkz

Warhammer 40,000 Army Lists / Re: 1.5k Orks for 6th
« on: July 27, 2012, 11:30:02 AM »
its pretty poor against flyers. i know its against the theme, but i really suggest getting lootas in somewhere, maybe by cutting one of the stormboyz mobs. Then you can max out the other mob and give it Boss Zagstruk, because everybody likes I3 power fists that charge right out of deep strike

Warhammer 40,000 Army Lists / Re: Ciaphas & Amberley: 1750pts GK/IG
« on: July 27, 2012, 12:13:10 AM »

Warhammer 40,000 Army Lists / Re: 2000k Necrons!
« on: July 26, 2012, 12:16:16 PM »
awesome, thanks :)

everybody at my GW agrees that you can use a solar pulse from inside a night scythe since it isnt a shooting attack

the second FOC you get at 2k follows all the rules of the first.
and why is having four troops bad? whats it going to break?

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