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Messages - Scion_of_Terra

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Off-Topic / Tabletop Wargaming's 200th anniversary
« on: July 03, 2012, 05:06:25 AM »
This year marks the 200th anniversary of the invention of the tabletop wargame.  In 1812, a Prussian army lieutenant named Georg Leopold von Reiswitz created the simply-titled Kriegsspiel (Wargame, for you non-German-speakers), and promoted it as a way to train young officers.  The game was exceedingly popular amongst the Prussians, and later enjoyed overseas success when it had been translated.  The game was played using blocks painted in traditional military designations for infantry, artillery, cavalry, etc. over a grid created from pre-formed terrain tiles made to look like hills, rivers, forests, and meadows.  It established a number of conventions used in later games, including unique movement rules for each unit type (including the provision that units could 'run'), turn time limits (2 minutes!) and a complex series of rules for determining the outcomes of combats using dice.  The game required a minimum of three participants (two players and a GM), and later expansions, similar to Apocalypse, allowed up to five players on a team.  Reportedly the Kaiser and his generals would spend many long nights 'conducting exercises' with Kriegsspiel.

The game is still published by TooFatLardies, a gaming company based in England, for those of you jonesing for something really retro.

The following links to an article detailing the game.  It's in German, but there are pictures.
http://www.boardgamestudies.info/pdf/issue3/BGS3Hilgers.pdf

(And to forestall any complaints, I consider chess to be a boardgame, an admittedly subtle distinction)

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i really, really, really want the attack type keywords (fire, ice, etc) from Warmahordes to make it into Warhams. It would be great for avoiding rules nonsense with things like the GK Plasma Syphon upgrade and suchlike

This seems like a good idea.  Here's what I've come up with so far:

Bio (Tyrand weapons)
Bolt (Boltguns, bolt pistols, heavy bolters, psycannons)
Electric (Tesla, Haywire, etc.)
Explosive (Battle cannons, mortars, krak/frag missiles, missile pods, etc.)
Gauss
Heat (melta, flamers, Heat Lances, etc.)
Laser (lasguns, lascannons, scatter lasers, multilasers, Prism cannons, Bright Lances, Blasters, etc.)
Plasma (Plasma pistols/guns/rifles/cannons/missiles, pulse rifles/carbines/pistols [subject for review], bioplasma, etc.)
Poison (Splinter weapons especially)
Psychic (An upgrade category, perhaps, for blessed/Daemonic weaponry)
Solid (Autocannons, autoguns, heavy stubbers, Railguns, Kroot rifles, burst cannons, etc.)
Unique (weird weapons that defy categorization)

It seems a little complicated, though it's probably necessary for some items of wargear.

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New Members & Site Discussion / Hail and well met
« on: May 18, 2012, 04:25:04 AM »
Hello, everyone.  I've been playing 40k for about a decade now, and am a proud CSM, Eldar (Craftworld and Dark), and IG player, which I feel gives me a wide base of playstyles and power levels from which to observe the shortcomings of the current ruleset.  I have a great deal of experience writing and editing, for both fictional and professional works, which I'm excited to bring to Project Biomorph.  I look forward to working with you all on this endeavor.

Ave Imperator!
Scion_of_Terra

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